Cult of Galaxy presents Star Heretic
Greetings space travellers, and welcome to the world of Kinoko, Star Heretic! With Blackhole wreaking havoc across the Milky Way, and the goddess Galaxy nowhere to be found, our universe is a dangerous place to travel alone… but fear not! Kinoko and his starsprite friends are here to guide you safely.
Ready to explore? Read up on our game, Star Heretic, get up-to-date on our comics, check out what we’ve been up to in our blog, or go off on your own and discover the world of Star Heretic!
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Latest updates
It’s been another busy month full of all kinds of new developments for Star Heretic, with many of them of a more visual nature. Our user interface has had its first beginnings of an uplift in well over a year and we’ve thrown in some placeholder, stock visual effects for abilities and their effects…
This month has been another interesting month for the development of Star Heretic, full of interesting new challenges. We implemented the mycopod enemy, with all its unique mechanics and kill conditions, and we developed more abilities for starsprites, including a few for the pink and purple ones…
It’s been a couple of months since our last proper update, which means that we’ve got even more to share this month on such exciting topics as enemy animation and mechanical improvements, starsprite behaviours, combat and skill trees, environment art, worldbuilding, and more!
As of this afternoon, I’ve completed the process of moving the Star Heretic website over from cultofgalaxy.com to starheretic.com – making starheretic.com the new official home for all things Star Heretic!
I’ve spent the entire month of February working on some of Star Heretic’s most crucial features, but with Chel having been really quite busy with the character animations, I’ve had to tackle these on my lonesome thus far. What matters for now is that they work, and it’s progress…












